Initialized file open order log : C:/Users/vvict/Documents/Unreal Projects/Alpha Project/Build/Windows/FileOpenOrder/EditorOpenOrder.log Stats thread started at 0.227591 Metadata set : systemresolution.resx="1280" Metadata set : systemresolution.resy="720" ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: '' Session CrashGUID >==================================================== Session CrashGUID > UECC-Windows-BE1337724D7F8A488FE591953E2C2904 Session CrashGUID >==================================================== No local boot hotfix file found at: [C:/Users/vvict/Documents/Unreal Projects/Alpha Project/Saved/PersistentDownloadDir/HotfixForNextBoot.txt] Audio Device Manager not initializing due to all audio being disabled. If this is not intentional, please check command line arguments for "-nosound". Looking for build plugins target receipt Found matching target receipt: C:/Users/vvict/Documents/Unreal Projects/Alpha Project/Binaries/Win64/AlphaProjectEditor.target Looking for enabled plugins target receipt Loading Mac ini files took 0.04 seconds Loading VulkanPC ini files took 0.04 seconds Loading IOS ini files took 0.04 seconds Loading Android ini files took 0.04 seconds Loading Unix ini files took 0.04 seconds Asset registry cache read as 67.0 MiB from C:/Users/vvict/Documents/Unreal Projects/Alpha Project/Intermediate/CachedAssetRegistry_0.bin. Loading VisionOS ini files took 0.04 seconds Loading Windows ini files took 0.04 seconds Loading Linux ini files took 0.05 seconds Found matching target receipt: C:/Users/vvict/Documents/Unreal Projects/Alpha Project/Binaries/Win64/AlphaProjectEditor.target Loading TVOS ini files took 0.05 seconds Mounting Engine plugin Bridge Mounting Engine plugin ChaosCloth Mounting Engine plugin ChaosInsights Mounting Engine plugin ChaosVD Mounting Engine plugin CmdLinkServer Mounting Engine plugin EnhancedInput Mounting Engine plugin Fab Mounting Engine plugin FastBuildController Mounting Engine plugin IoStoreInsights Mounting Engine plugin MassInsights Mounting Engine plugin MeshPainting Mounting Engine plugin RenderGraphInsights Mounting Engine plugin UbaController Mounting Engine plugin TraceUtilities Mounting Engine plugin WorldMetrics Mounting Engine plugin XGEController Mounting Engine plugin AnimationSharing Mounting Engine plugin CLionSourceCodeAccess Mounting Engine plugin CodeLiteSourceCodeAccess Mounting Engine plugin DumpGPUServices Mounting Engine plugin GitSourceControl Mounting Engine plugin KDevelopSourceCodeAccess Mounting Engine plugin N10XSourceCodeAccess Mounting Engine plugin NullSourceCodeAccess Mounting Engine plugin NamingTokens Mounting Engine plugin PixWinPlugin Mounting Engine plugin PerforceSourceControl Mounting Engine plugin PlasticSourceControl Mounting Engine plugin PluginUtils Mounting Engine plugin ProjectLauncher Mounting Engine plugin PropertyAccessNode Mounting Engine plugin RenderDocPlugin Mounting Engine plugin RiderSourceCodeAccess Mounting Engine plugin SubversionSourceControl Mounting Engine plugin TextureFormatOodle Mounting Engine plugin VisualStudioCodeSourceCodeAccess Mounting Engine plugin UObjectPlugin Mounting Engine plugin VisualStudioSourceCodeAccess Mounting Engine plugin XCodeSourceCodeAccess Mounting Engine plugin AdvancedRenamer Mounting Engine plugin AutomationUtils Mounting Engine plugin BackChannel Mounting Engine plugin ChaosCaching Mounting Engine plugin ChaosEditor Mounting Engine plugin ChaosNiagara Mounting Engine plugin ChaosSolverPlugin Mounting Engine plugin ChaosUserDataPT Mounting Engine plugin CharacterAI Mounting Engine plugin Dataflow Mounting Engine plugin EditorDataStorage Mounting Engine plugin EditorPerformance Mounting Engine plugin EditorTelemetry Mounting Engine plugin EditorDataStorageFeatures Mounting Engine plugin Fracture Mounting Engine plugin FullBodyIK Mounting Engine plugin GeometryCollectionPlugin Mounting Engine plugin GeometryDataflow Mounting Engine plugin GeometryFlow Mounting Engine plugin LevelSequenceNavigatorBridge Mounting Engine plugin LocalizableMessage Mounting Engine plugin LowLevelNetTrace Mounting Engine plugin MeshModelingToolsetExp Mounting Engine plugin NFORDenoise Mounting Engine plugin PlanarCut Mounting Engine plugin PlatformCrypto Mounting Engine plugin PythonScriptPlugin Mounting Engine plugin RuntimeTelemetry Mounting Engine plugin SequenceNavigator Mounting Engine plugin SkeletalReduction Mounting Engine plugin ToolPresets Mounting Engine plugin AlembicImporter Mounting Engine plugin InterchangeAssets Mounting Engine plugin InterchangeEditor Mounting Engine plugin EasyLocalizationTool Mounting Engine plugin Interchange Mounting Engine plugin MetaHumanSDK Mounting Engine plugin CameraCalibrationCore Mounting Engine plugin InterchangeTests Mounting Engine plugin TcpMessaging Mounting Engine plugin UdpMessaging Mounting Engine plugin NNEDenoiser Mounting Engine plugin NNERuntimeORT Mounting Engine plugin LauncherChunkInstaller Mounting Engine plugin Paper2D Mounting Engine plugin Takes Mounting Engine plugin EnvironmentQueryEditor Mounting Engine plugin AISupport Mounting Engine plugin AnimationData Mounting Engine plugin ACLPlugin Mounting Engine plugin AnimationModifierLibrary Mounting Engine plugin BlendSpaceMotionAnalysis Mounting Engine plugin ControlRig Mounting Engine plugin ControlRigModules Mounting Engine plugin ControlRigSpline Mounting Engine plugin DeformerGraph Mounting Engine plugin GameplayInsights Mounting Engine plugin CameraShakePreviewer Mounting Engine plugin EngineCameras Mounting Engine plugin OodleNetwork Mounting Engine plugin GameplayCameras Mounting Engine plugin IKRig Mounting Engine plugin AssetManagerEditor Mounting Engine plugin BlueprintHeaderView Mounting Engine plugin RigLogic Mounting Engine plugin SkeletalMeshModelingTools Mounting Engine plugin TweeningUtils Mounting Engine plugin ChangelistReview Mounting Engine plugin ColorGrading Mounting Engine plugin CryptoKeys Mounting Engine plugin DataValidation Mounting Engine plugin CurveEditorTools Mounting Engine plugin EditorDebugTools Mounting Engine plugin EditorScriptingUtilities Mounting Engine plugin GeometryMode Mounting Engine plugin FacialAnimation Mounting Engine plugin GameplayTagsEditor Mounting Engine plugin EngineAssetDefinitions Mounting Engine plugin MacGraphicsSwitching Mounting Engine plugin MaterialAnalyzer Mounting Engine plugin MeshLODToolset Mounting Engine plugin MobileLauncherProfileWizard Mounting Engine plugin ModelingToolsEditorMode Mounting Engine plugin ProxyLODPlugin Mounting Engine plugin PluginBrowser Mounting Engine plugin SequencerAnimTools Mounting Engine plugin DatasmithContent Mounting Engine plugin SpeedTreeImporter Mounting Engine plugin UMGWidgetPreview Mounting Engine plugin StylusInput Mounting Engine plugin UVEditor Mounting Engine plugin WorldPartitionHLODUtilities Mounting Engine plugin Cascade Mounting Engine plugin GLTFExporter Mounting Engine plugin VariantManager Mounting Engine plugin VariantManagerContent Mounting Engine plugin Niagara Mounting Engine plugin NiagaraSimCaching Mounting Engine plugin AndroidMedia Mounting Engine plugin AvfMedia Mounting Engine plugin ImgMedia Mounting Engine plugin MediaCompositing Mounting Engine plugin ActorSequence Mounting Engine plugin LevelSequenceEditor Mounting Engine plugin MediaPlayerEditor Mounting Engine plugin MediaPlate Mounting Engine plugin SequencerScripting Mounting Engine plugin TemplateSequence Mounting Engine plugin WebMMedia Mounting Engine plugin WmfMedia Mounting Engine plugin EOSShared Mounting Engine plugin OnlineBase Mounting Engine plugin OnlineServices Mounting Engine plugin OnlineSubsystem Mounting Engine plugin ActorLayerUtilities Mounting Engine plugin OnlineSubsystemNull Mounting Engine plugin OnlineSubsystemUtils Mounting Engine plugin AndroidDeviceProfileSelector Mounting Engine plugin AndroidFileServer Mounting Engine plugin AndroidMoviePlayer Mounting Engine plugin AndroidPermission Mounting Engine plugin AppleImageUtils Mounting Engine plugin AppleMoviePlayer Mounting Engine plugin ArchVisCharacter Mounting Engine plugin AssetTags Mounting Engine plugin AudioCapture Mounting Engine plugin AudioSynesthesia Mounting Engine plugin AudioWidgets Mounting Engine plugin CableComponent Mounting Engine plugin ChunkDownloader Mounting Engine plugin ComputeFramework Mounting Engine plugin CustomMeshComponent Mounting Engine plugin ExampleDeviceProfileSelector Mounting Engine plugin GeometryCache Mounting Engine plugin GeometryProcessing Mounting Engine plugin GoogleCloudMessaging Mounting Engine plugin GooglePAD Mounting Engine plugin HairStrands Mounting Engine plugin InputDebugging Mounting Engine plugin IOSDeviceProfileSelector Mounting Engine plugin LinuxDeviceProfileSelector Mounting Engine plugin LocationServicesBPLibrary Mounting Engine plugin MeshModelingToolset Mounting Engine plugin Metasound Mounting Engine plugin MobilePatchingUtils Mounting Engine plugin MsQuic Mounting Engine plugin PropertyAccessEditor Mounting Engine plugin PropertyBindingUtils Mounting Engine plugin ResonanceAudio Mounting Engine plugin RigVM Mounting Engine plugin ProceduralMeshComponent Mounting Engine plugin SignificanceManager Mounting Engine plugin SoundFields Mounting Engine plugin StateTree Mounting Engine plugin Synthesis Mounting Engine plugin WaveTable Mounting Engine plugin WebMMoviePlayer Mounting Engine plugin WindowsDeviceProfileSelector Mounting Engine plugin WindowsMoviePlayer Mounting Engine plugin ContentBrowserAssetDataSource Mounting Engine plugin ContentBrowserFileDataSource Mounting Engine plugin ContentBrowserClassDataSource Mounting Engine plugin BaseCharacterFXEditor Mounting Engine plugin OnlineSubsystemGooglePlay Mounting Engine plugin DatabaseSupport Mounting Engine plugin SQLiteCore Mounting Engine plugin SQLiteSupport Mounting Engine plugin PortableObjectFileDataSource Mounting Engine plugin LightMixer Mounting Engine plugin ObjectMixer Mounting Engine plugin CompositeCore Mounting Engine plugin OnlineSubsystemIOS Mounting Engine plugin XInputDevice Mounting Project plugin LudusAI Revision control is disabled Revision control is disabled Revision control is disabled Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126) File 'WinPixGpuCapturer.dll' does not exist PIX capture plugin failed to initialize! Check that the process is launched from PIX. Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine] RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings. Started StudioTelemetry Session NFORDenoise function starting up Loaded "D:/Epic Games/UE_5.6/Engine/Binaries/Win64/EOSSDK-Win64-Shipping.dll" FEOSSDKManager::Initialize Initializing EOSSDK Version:1.17.0-41373641 Using libcurl 8.12.1 - built for Windows - supports SSL with OpenSSL/1.1.1t - supports HTTP deflate (compression) using libz 1.3 - other features: CURL_VERSION_SSL CURL_VERSION_LIBZ CURL_VERSION_IPV6 CURL_VERSION_ASYNCHDNS CURL_VERSION_LARGEFILE CURL_VERSION_TLSAUTH_SRP CURL_VERSION_HTTP2 CurlRequestOptions (configurable via config and command line): - bVerifyPeer = true - Libcurl will verify peer certificate - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy - bDontReuseConnections = false - Libcurl will reuse connections - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host - LocalHostAddr = Default - BufferSize = 65536 CreateHttpThread using FCurlMultiPollEventLoopHttpThread Creating http thread with maximum 256 concurrent requests WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 OSS: Created online subsystem instance for: NULL OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL] Applying CVar settings from Section [/Script/CompositeCore.CompositeCorePluginSettings] File [Engine] ExecutableName: UnrealEditor-Cmd.exe Build: ++UE5+Release-5.6-CL-43139311 Platform=WindowsEditor MachineId=47f2e6f3457a70b4981c35a2903d00d2 DeviceId= Engine Version: 5.6.0-43139311+++UE5+Release-5.6 Compatible Engine Version: 5.6.0-43139311+++UE5+Release-5.6 Net CL: 43139311 OS: Windows 11 (23H2) [10.0.22631.5624] (), CPU: AMD Ryzen 7 7800X3D 8-Core Processor , GPU: NVIDIA GeForce RTX 4070 Ti SUPER Compiled (64-bit): May 31 2025 16:29:58 Architecture: x64 Compiled with Visual C++: 19.38.33130.00 Build Configuration: Development Branch Name: ++UE5+Release-5.6 Command Line: "C:\Users\vvict\Documents\Unreal Projects\Alpha Project\AlphaProject.uproject" -run=Cook -TargetPlatform=Windows -unversioned -fileopenlog -abslog="D:\Epic Games\UE_5.6\Engine\Programs\AutomationTool\Saved\Cook-2025.07.20-01.34.25.txt" -stdout -CrashForUAT -unattended -NoLogTimes Base Directory: D:/Epic Games/UE_5.6/Engine/Binaries/Win64/ Allocator: Mimalloc Installed Engine Build: 1 This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no Number of dev versions registered: 37 Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20 Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 49 Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 207 FortniteValkyrie (8DBC2C5B-54A7-43E0-A768-FCBB7DA29060): 8 FortniteSeason (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 13 FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 17 Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 11 Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 121 UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 56 UE5-SpecialProject (59DA5D52-1232-4948-B878-597870B8E98B): 9 Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 Dev-NaniteResearch (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1 LensFileVersion (8652A554-966A-466C-9FD7-1C6DD61B1ADB): 1 Dev-ComputeFramework (6304A3E7-0059-4F59-8CFC-21BD7721FD4E): 0 Presizing for max 25165824 objects, including 0 objects not considered by GC. Object subsystem initialized Set CVar [[con.DebugEarlyDefault:1]] CVar [[con.DebugLateDefault:1]] deferred - dummy variable created CVar [[con.DebugLateCheat:1]] deferred - dummy variable created CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created Set CVar [[r.setres:1280x720]] CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created Set CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] CVar [[QualityLevelMapping:high]] deferred - dummy variable created CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created Set CVar [[r.Nanite.Streaming.ReservedResources:1]] CVar [[D3D12.Bindless.ResourceDescriptorHeapSize:32768]] deferred - dummy variable created CVar [[D3D12.Bindless.SamplerDescriptorHeapSize:2048]] deferred - dummy variable created Set CVar [[r.PSOPrecache.GlobalShaders:1]] Set CVar [[r.VRS.EnableSoftware:1]] Set CVar [[r.VRS.ContrastAdaptiveShading:1]] CVar [[con.DebugLateDefault:1]] deferred - dummy variable created CVar [[con.DebugLateCheat:1]] deferred - dummy variable created CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created CVar [[QualityLevelMapping:high]] deferred - dummy variable created CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created CVar [[D3D12.Bindless.ResourceDescriptorHeapSize:32768]] deferred - dummy variable created CVar [[D3D12.Bindless.SamplerDescriptorHeapSize:2048]] deferred - dummy variable created Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created Set CVar [[r.GPUCrashDebugging:0]] CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]] Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]] Set CVar [[r.AllowStaticLighting:0]] Set CVar [[r.GenerateMeshDistanceFields:1]] Set CVar [[r.DynamicGlobalIlluminationMethod:1]] Set CVar [[r.ReflectionMethod:1]] Set CVar [[r.SkinCache.CompileShaders:1]] Set CVar [[r.RayTracing.RayTracingProxies.ProjectEnabled:1]] Set CVar [[r.Shadow.Virtual.Enable:1]] Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]] Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.8]] Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.8]] Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] Set CVar [[s.AsyncLoadingThreadEnabled:1]] Set CVar [[s.EventDrivenLoaderEnabled:1]] Set CVar [[s.WarnIfTimeLimitExceeded:0]] Set CVar [[s.TimeLimitExceededMultiplier:1.5]] Set CVar [[s.TimeLimitExceededMinTime:0.005]] Set CVar [[s.UseBackgroundLevelStreaming:1]] Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] Set CVar [[s.UnregisterComponentsTimeLimit:1.0]] Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created Set CVar [[s.FlushStreamingOnExit:1]] CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] Set CVar [[gc.MaxObjectsNotConsideredByGC:1]] Set CVar [[gc.FlushStreamingOnGC:0]] Set CVar [[gc.NumRetriesBeforeForcingGC:10]] Set CVar [[gc.AllowParallelGC:1]] Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] Set CVar [[gc.MaxObjectsInEditor:25165824]] Set CVar [[gc.IncrementalBeginDestroyEnabled:1]] Set CVar [[gc.CreateGCClusters:1]] Set CVar [[gc.MinGCClusterSize:5]] Set CVar [[gc.AssetClustreringEnabled:0]] Set CVar [[gc.ActorClusteringEnabled:0]] Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]] Set CVar [[gc.GarbageEliminationEnabled:1]] Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created CVar [[DefaultASTCQualityBySizeHQ:4]] deferred - dummy variable created CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created CVar [[ClassesExcludedOnDedicatedServer:AmbientSound]] deferred - dummy variable created CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created CVar [[VersionedIntRValues:r.Mobile.DBuffer]] deferred - dummy variable created CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] Set CVar [[r.SkeletalMeshLODBias:0]] Set CVar [[r.ViewDistanceScale:1.0]] Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] Set CVar [[r.FXAA.Quality:4]] Set CVar [[r.TemporalAA.Quality:2]] Set CVar [[r.TSR.History.R11G11B10:1]] Set CVar [[r.TSR.History.ScreenPercentage:200]] Set CVar [[r.TSR.History.UpdateQuality:3]] Set CVar [[r.TSR.ShadingRejection.Flickering:1]] Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]] Set CVar [[r.TSR.ReprojectionField:1]] Set CVar [[r.TSR.Resurrection:1]] Applying CVar settings from Section [ShadowQuality@3] File [Scalability] Set CVar [[r.LightFunctionQuality:1]] Set CVar [[r.ShadowQuality:5]] Set CVar [[r.Shadow.CSM.MaxCascades:10]] Set CVar [[r.Shadow.MaxResolution:2048]] Set CVar [[r.Shadow.MaxCSMResolution:2048]] Set CVar [[r.Shadow.RadiusThreshold:0.01]] Set CVar [[r.Shadow.DistanceScale:1.0]] Set CVar [[r.Shadow.CSM.TransitionScale:1.0]] Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] Set CVar [[r.DistanceFieldShadowing:1]] Set CVar [[r.VolumetricFog:1]] Set CVar [[r.VolumetricFog.GridPixelSize:8]] Set CVar [[r.VolumetricFog.GridSizeZ:128]] Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] Set CVar [[r.LightMaxDrawDistanceScale:1]] Set CVar [[r.CapsuleShadows:1]] Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]] Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]] Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]] Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]] Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]] Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]] Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]] Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]] Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]] Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability] Set CVar [[r.DistanceFieldAO:1]] Set CVar [[r.SkylightIntensityMultiplier:1.0]] Set CVar [[r.AOQuality:2]] Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]] Set CVar [[r.LumenScene.DirectLighting.MaxLightsPerTile:8]] Set CVar [[r.LumenScene.DirectLighting.UpdateFactor:32]] Set CVar [[r.LumenScene.Radiosity.UpdateFactor:64]] Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]] Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]] Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]] Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]] Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:100]] Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]] Set CVar [[r.Lumen.ScreenProbeGather.NumAdaptiveProbes:8]] Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]] Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]] Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]] Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]] Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]] Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]] Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HardwareRayTracing:0]] Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.BentNormal:1]] Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]] Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]] Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]] Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]] Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:70]] Set CVar [[r.RayTracing.Scene.BuildMode:1]] Applying CVar settings from Section [ReflectionQuality@3] File [Scalability] Set CVar [[r.SSR.Quality:3]] Set CVar [[r.SSR.HalfResSceneColor:0]] Set CVar [[r.Lumen.Reflections.Allow:1]] Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]] Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]] Set CVar [[r.Lumen.ScreenProbeGather.MaxRoughnessToEvaluateRoughSpecularForFoliage:0.8]] Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.NumSamples:5]] Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.MinWeight:0]] Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]] Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]] Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] Set CVar [[r.MotionBlurQuality:4]] Set CVar [[r.MotionBlur.HalfResGather:0]] Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] Set CVar [[r.AmbientOcclusionMaxQuality:100]] Set CVar [[r.AmbientOcclusionLevels:-1]] Set CVar [[r.AmbientOcclusionRadiusScale:1.0]] Set CVar [[r.DepthOfFieldQuality:2]] Set CVar [[r.RenderTargetPoolMin:400]] Set CVar [[r.LensFlareQuality:2]] Set CVar [[r.SceneColorFringeQuality:1]] Set CVar [[r.EyeAdaptationQuality:2]] Set CVar [[r.BloomQuality:5]] Set CVar [[r.Bloom.ScreenPercentage:50.000]] Set CVar [[r.FastBlurThreshold:100]] Set CVar [[r.Upscale.Quality:3]] Set CVar [[r.LightShaftQuality:1]] Set CVar [[r.Filter.SizeScale:1]] Set CVar [[r.Tonemapper.Quality:5]] Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]] Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] Applying CVar settings from Section [TextureQuality@3] File [Scalability] Set CVar [[r.Streaming.MipBias:0]] Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] Set CVar [[r.Streaming.Boost:1]] Set CVar [[r.MaxAnisotropy:8]] Set CVar [[r.VT.MaxAnisotropy:8]] Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] Set CVar [[r.Streaming.PoolSize:1000]] Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]] Applying CVar settings from Section [EffectsQuality@3] File [Scalability] Set CVar [[r.TranslucencyLightingVolumeDim:64]] Set CVar [[r.RefractionQuality:2]] Set CVar [[r.SceneColorFormat:4]] Set CVar [[r.DetailMode:3]] Set CVar [[r.TranslucencyVolumeBlur:1]] Set CVar [[r.MaterialQualityLevel:1 ; High quality]] Set CVar [[r.SSS.Scale:1]] Set CVar [[r.SSS.SampleSet:2]] Set CVar [[r.SSS.Quality:1]] Set CVar [[r.SSS.HalfRes:0]] Set CVar [[r.SSGI.Quality:3]] Set CVar [[r.EmitterSpawnRateScale:1.0]] Set CVar [[r.ParticleLightQuality:2]] Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]] Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] Set CVar [[fx.Niagara.QualityLevel:3]] Set CVar [[r.Refraction.OffsetQuality:1]] Set CVar [[r.HeterogeneousVolumes.DownsampleFactor:2]] Set CVar [[r.HeterogeneousVolumes.MaxStepCount:256]] Set CVar [[r.HeterogeneousVolumes.Shadows.Resolution:256]] Set CVar [[r.HeterogeneousVolumes.Shadows.MaxSampleCount:8]] Set CVar [[r.HeterogeneousVolumes.UseExistenceMask:0]] Applying CVar settings from Section [FoliageQuality@3] File [Scalability] Set CVar [[foliage.DensityScale:1.0]] Set CVar [[grass.DensityScale:1.0]] Applying CVar settings from Section [ShadingQuality@3] File [Scalability] Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] Set CVar [[r.HairStrands.SkyAO.SampleCount:4]] Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] Set CVar [[r.AnisotropicMaterials:1]] Applying CVar settings from Section [LandscapeQuality@3] File [Scalability] Selected Device Profile: [WindowsEditor] Platform has ~ 32 GB [34057740288 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) Going up to parent DeviceProfile [Windows] Going up to parent DeviceProfile [] Pushing Device Profile CVar: [[UI.SlateSDFText.RasterizationMode:Bitmap -> Msdf]] Pushing Device Profile CVar: [[UI.SlateSDFText.ResolutionLevel:2 -> 2]] Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] Set CVar [[r.DumpShaderDebugInfo:2]] Set CVar [[p.chaos.AllowCreatePhysxBodies:1]] Set CVar [[fx.SkipVectorVMBackendOptimizations:1]] CVar [[ds.CADTranslator.Meshing.ActivateThinZoneMeshing:0]] deferred - dummy variable created CVar [[ds.CADTranslator.Stitching.RemoveThinFaces:0]] deferred - dummy variable created Applying CVar settings from Section [Startup_Windows] File [../../../Engine/Config/ConsoleVariables.ini] Applying CVar settings from Section [ConsoleVariables] File [Engine] Applying CVar settings from Section [ConsoleVariables] File [C:/Users/vvict/Documents/Unreal Projects/Alpha Project/Saved/Config/WindowsEditor/Editor.ini] Computer: GAMING-VICTOR User: vvict CPU Page size=4096, Cores=8 High frequency timer resolution =10.000000 MHz Process is running as part of a Windows Job with separate resource limits Memory total: Physical=31.7GB (32GB approx) Virtual=89.7GB Platform Memory Stats for WindowsEditor Process Physical Memory: 620.37 MB used, 620.37 MB peak Process Virtual Memory: 630.72 MB used, 630.72 MB peak Physical Memory: 21736.33 MB used, 10743.66 MB free, 32479.99 MB total Virtual Memory: 36978.41 MB used, 54893.59 MB free, 91871.99 MB total Metadata set : extradevelopmentmemorymb="0" ASTCEnc version 5.0.1 library loaded Loaded Base TextureFormat: TextureFormatASTC Loaded Base TextureFormat: TextureFormatDXT Loaded Base TextureFormat: TextureFormatETC2 Loaded Base TextureFormat: TextureFormatIntelISPCTexComp Loaded Base TextureFormat: TextureFormatUncompressed Oodle Texture TFO init; latest sdk version = 2.9.13 Oodle Texture loading DLL: oo2tex_win64_2.9.13.dll Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll Loaded Base TextureFormat: TextureFormatOodle Loaded TargetPlatform 'Android' Loaded TargetPlatform 'Android_ASTC' Loaded TargetPlatform 'Android_DXT' Loaded TargetPlatform 'Android_ETC2' Loaded TargetPlatform 'Android_OpenXR' Loaded TargetPlatform 'AndroidClient' Loaded TargetPlatform 'Android_ASTCClient' Loaded TargetPlatform 'Android_DXTClient' Loaded TargetPlatform 'Android_ETC2Client' Loaded TargetPlatform 'Android_OpenXRClient' Loaded TargetPlatform 'Android_Multi' Loaded TargetPlatform 'Android_MultiClient' Loaded TargetPlatform 'IOS' Loaded TargetPlatform 'IOSClient' Loaded TargetPlatform 'Linux' Loaded TargetPlatform 'LinuxEditor' Loaded TargetPlatform 'LinuxServer' Loaded TargetPlatform 'LinuxClient' Loaded TargetPlatform 'Mac' Loaded TargetPlatform 'MacEditor' Loaded TargetPlatform 'MacServer' Loaded TargetPlatform 'MacClient' Loaded TargetPlatform 'TVOS' Loaded TargetPlatform 'TVOSClient' Loaded TargetPlatform 'Windows' Loaded TargetPlatform 'WindowsEditor' Loaded TargetPlatform 'WindowsServer' Loaded TargetPlatform 'WindowsClient' Building Assets For Windows Lib vorbis DLL was dynamically loaded. Unable to find shader format SF_METAL_ES3_1_IOS from hinted modules, loading all potential format modules to find it Loaded format module MetalShaderFormat SF_METAL_ES3_1_IOS SF_METAL_SM5_IOS SF_METAL_ES3_1_TVOS SF_METAL_SM5_TVOS SF_METAL_SM5 SF_METAL_SM6 SF_METAL_SIM SF_METAL_ES3_1 Loaded format module ShaderFormatD3D PCD3D_SM6 PCD3D_SM5 PCD3D_ES31 Loaded format module ShaderFormatOpenGL GLSL_150_ES31 GLSL_ES3_1_ANDROID Loaded format module ShaderFormatVectorVM VVM_1_0 Loaded format module VulkanShaderFormat SF_VULKAN_SM5 SF_VULKAN_ES31_ANDROID SF_VULKAN_ES31 SF_VULKAN_SM5_ANDROID SF_VULKAN_SM6 WindowsPlatformFeatures enabled Chaos Debug Draw Startup Physics initialised using underlying interface: Chaos Using OS detected language (fr-FR). Using OS detected locale (fr-FR). No specific localization for 'fr-FR' exists, so 'fr' will be used for the language. Attempting to load config data for Default__SlateThemeManager before the Class has been constructed/registered/linked (likely during module loading or early startup). This will result in the load silently failing and should be fixed. Current RHI does not support Variable Rate Shading Metadata set : verbatimrhiname="Null" Metadata set : rhiname="Null" Metadata set : rhifeaturelevel="SM6" Metadata set : shaderplatform="PCD3D_SM6" Initializing FReadOnlyCVARCache Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0). Memory: Max Cache Size: -1 MB FDerivedDataBackendGraph: Pak pak cache file C:/Users/vvict/Documents/Unreal Projects/Alpha Project/DerivedDataCache/DDC.ddp not found, will not use a pak cache. Unable to find inner node Pak for hierarchy Hierarchy. FDerivedDataBackendGraph: CompressedPak pak cache file C:/Users/vvict/Documents/Unreal Projects/Alpha Project/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. Unable to find inner node CompressedPak for hierarchy Hierarchy. ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1351 MiB) FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. Unable to find inner node EnterprisePak for hierarchy Hierarchy. Found subprocess environment variable UE-ZenSubprocessDataPath=C:/Users/vvict/AppData/Local/UnrealEngine/Common/Zen/Data InTree version at 'D:/Epic Games/UE_5.6/Engine/Binaries/Win64/zenserver.exe' is '5.6.6-202504241958-windows-x64-release-f090a03' Installed version at 'C:/Users/vvict/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe' is '5.6.6-202504241958-windows-x64-release-f090a03' Found existing instance running on port 8558 matching our settings, no actions needed Unreal Zen Storage Server HTTP service at [::1]:8558 status: OK!. Local ZenServer AutoLaunch initialization completed in 0.303 seconds ZenLocal: Using ZenServer HTTP service at http://[::1]:8558/ with namespace ue.ddc status: OK!. C:/Users/vvict/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.00 seconds. C:/Users/vvict/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.03ms. RandomReadSpeed=1219.10MBs, RandomWriteSpeed=324.88MBs. Assigned SpeedClass 'Local' Local: Using data cache path C:/Users/vvict/AppData/Local/UnrealEngine/Common/DerivedDataCache: DeleteOnly ZenShared: Disabled because Host is set to 'None' Unable to find inner node ZenShared for hierarchy Hierarchy. Shared: Disabled because no path is configured. Unable to find inner node Shared for hierarchy Hierarchy. Cloud: Disabled because Host is set to 'None' Unable to find inner node Cloud for hierarchy Hierarchy. Guid format shader working directory is -9 characters bigger than the processId version (C:/Users/vvict/Documents/Unreal Projects/Alpha Project/Intermediate/Shaders/WorkingDirectory/35500/). Cleaned the shader compiler working directory 'C:/Users/vvict/AppData/Local/Temp/UnrealShaderWorkingDir/209C59B1416820F72C1F449A92B582BD/'. Cannot use XGE Controller as Incredibuild is not installed on this machine. UBA/Horde Configuration [Uba.Provider.Horde]: Not Enabled Using 13 local workers for shader compilation Compiling shader autogen file: C:/Users/vvict/Documents/Unreal Projects/Alpha Project/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush Autogen file is unchanged, skipping write. FAssetRegistry took 0.0028 seconds to start up AssetDataGatherer spent 0.000s loading caches C:/Users/vvict/Documents/Unreal Projects/Alpha Project/Intermediate/CachedAssetRegistry_*.bin. EditorDomain is Disabled Deviceprofile LinuxArm64Editor not found. Deviceprofile LinuxArm64 not found. Active device profile: [000002BD14755280][000002BD0D7EC800 66] WindowsEditor Metadata set : deviceprofile="WindowsEditor" FlushAsyncLoading(1): 1 QueuedPackages, 0 AsyncPackages Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. Package /Engine/EngineMaterials/DefaultTextMaterialOpaque is adding a dynamic import to package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness because of a recursive sync load Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. Package /Engine/EngineMaterials/DefaultTextMaterialOpaque is adding a dynamic import to package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec because of a recursive sync load Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. Flushing package /Engine/EngineMaterials/WorldGridMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. Package /Engine/EngineMaterials/DefaultTextMaterialOpaque is adding a dynamic import to package /Engine/EngineMaterials/T_Default_Material_Grid_M because of a recursive sync load Package /Engine/EngineMaterials/DefaultTextMaterialOpaque is adding a dynamic import to package /Engine/EngineMaterials/T_Default_Material_Grid_N because of a recursive sync load Package /Engine/EngineMaterials/DefaultTextMaterialOpaque is adding a dynamic import to package /Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade because of a recursive sync load Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. Package /Engine/EngineMaterials/DefaultLightFunctionMaterial is adding a dynamic import to package /Engine/EngineMaterials/DefaultDiffuse because of a recursive sync load Package /Engine/EngineMaterials/DefaultLightFunctionMaterial is adding a dynamic import to package /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components because of a recursive sync load Package /Engine/EngineMaterials/DefaultLightFunctionMaterial is adding a dynamic import to package /Engine/EngineMaterials/DefaultPostProcessMaterial because of a recursive sync load Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial is adding a dynamic import to package /Engine/EngineMaterials/DefaultLightFunctionMaterial because of a recursive sync load Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. Package /Engine/EngineMaterials/WorldGridMaterial is adding a dynamic import to package /Engine/EngineMaterials/DefaultDeferredDecalMaterial because of a recursive sync load Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. Package /Engine/EngineMaterials/DefaultTextMaterialOpaque is adding a dynamic import to package /Engine/EngineMaterials/WorldGridMaterial because of a recursive sync load Flushing package /Engine/EngineMaterials/WorldGridMaterial (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. Texture Encode Speed: Final (cook). Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal Shared linear texture encoding: Disabled Using QuadricMeshReduction for automatic static mesh reduction Using SkeletalMeshReduction for automatic skeletal mesh reduction Using ProxyLODMeshReduction for automatic mesh merging No distributed automatic mesh merging module available No distributed automatic mesh merging module available Applying CVar settings from Section [/Script/CQTest.CQTestSettings] File [Engine] VirtualizationSystem name found in ini file: None FNullVirtualizationSystem mounted, virtualization will be disabled FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: NetActorFactory name: NetActorFactory id: 0 FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: NetSubObjectFactory name: NetSubObjectFactory id: 1 Border BreadcrumbButton Brushes.Title ColorPicker.ColorThemes Default Icons.Save Icons.Toolbar.Settings ListView SoftwareCursor_CardinalCross SoftwareCursor_Grab TableView.DarkRow TableView.Row TreeView FWorldPartitionClassDescRegistry::Initialize started... FWorldPartitionClassDescRegistry::Initialize took 1.498 ms UGameplayTagsManager::InitializeManager - 0.000 s Parsing file: C:/Users/vvict/Documents/Unreal Projects/Alpha Project/Content/Localization/Game/fr/all_fr.csv Available graphics and compute adapters: No NPU adapter found with attribute DXCORE_ADAPTER_ATTRIBUTE_D3D12_GENERIC_ML (Windows 11 Version 24H2 or newer)! Available graphics and compute adapters: 0: NVIDIA GeForce RTX 4070 Ti SUPER (Compute, Graphics) 1: Microsoft Basic Render Driver (Compute, Graphics) No NPU adapter found! MakeRuntimeORTDml: DirectML: yes RHI D3D12: no D3D12: yes NPU: no Interface availability: GPU: yes RDG: no NPU: no Available graphics and compute adapters: No NPU adapter found with attribute DXCORE_ADAPTER_ATTRIBUTE_D3D12_GENERIC_ML (Windows 11 Version 24H2 or newer)! Available graphics and compute adapters: 0: NVIDIA GeForce RTX 4070 Ti SUPER (Compute, Graphics) 1: Microsoft Basic Render Driver (Compute, Graphics) No NPU adapter found! Niagara Debugger Client Initialized | Session: A1E18D082F61460D800000000000A600 | Instance: 5DD416504DD9B6E971EFB589D1E6336C (GAMING-VICTOR-35500). MetaSound Page Target Initialized to 'Default' Registering Engine Module Parameter Interfaces... MetaSound Engine Initialized [FChaosVDExtensionsManager::RegisterExtension] Registering CVD Extension [FChaosVDGenericDebugDrawExtension] ... [FChaosVDExtensionsManager::RegisterExtension] Registering CVD Extension [FChaosVDAccelerationStructuresExtension] ... Initialize OnSessionChanged Initialize OnSessionChanged Initialize OnSessionChanged Initialize OnSessionChanged Le contrôle de révision est désactivé. Le contrôle de révision est désactivé. Applying CVar settings from Section [/Script/NNEDenoiser.NNEDenoiserSettings] File [Engine] UAndroidPermissionCallbackProxy::GetInstance No Audio Capture implementations found. Audio input will be silent. No Audio Capture implementations found. Audio input will be silent. 41291 objects as part of root set at end of initial load. CloseDisregardForGC: 0/0 objects in disregard for GC pool Executing Class /Script/UnrealEd.CookCommandlet Initializing Editor Engine... Initializing Engine... UTedsSettingsEditorSubsystem::Initialize Not creating Chaos Debug Draw Scene for world Untitled UAV Float16 is not supported, compressed GPU emitters will be disabled. Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. Texture streaming: Disabled Metadata set : largeworldcoordinates="1" Initializing Editor Engine Completed Python disabled via config setting 'DisablePythonForCommandlet' LevelSequenceEditor subsystem initialized. Initializing Initialized CookProcessCount=1. CookMultiprocess is disabled and the cooker is running as a single process. CookSettings for Memory: MemoryMaxUsedVirtual 0MiB MemoryMaxUsedPhysical 0MiB MemoryMinFreeVirtual 2048MiB MemoryMinFreePhysical 2048MiB MemoryTriggerGCAtPressureLevel None SoftGCMemoryUseTrigger disabled SoftGCTimeBudgetTrigger enabled (0.05 budget, 30s min period) SkipOnlyEditorOnly is enabled, unsolicited packages will not be cooked unless they are referenced from the cooked version of the instigator package. Triggering cache save on discovery complete Cycle detected in parents of class /Script/RigVMDeveloper.RigVMUnitNode. Allow flags for editordomain and incremental cooking will be invalid. Class /script/PropertyBindingUtilsModule.PropertyBindingPropertyAccess is imported by a package but does not exist in memory. EditorDomain keys for packages using it will be invalid if it still exists. To clear this message, resave packages that use the deleted class, or load its module earlier than the packages that use it are referenced. Establishing oplog 'AlphaProject.07424b19/EditorDomain' Zen project 'AlphaProject.07424b19' already exists Zen oplog 'AlphaProject.07424b19/EditorDomain' already exists Waiting for Asset Registry AssetRegistryGather time 0.0767s: AssetDataDiscovery 0.0231s, AssetDataGather 0.0155s, StoreResults 0.0381s. Wall time 1.4190s. NumCachedDirectories 0. NumUncachedDirectories 1506. NumCachedFiles 7410. NumUncachedFiles 1. BackgroundTickInterruptions 0. The Asset Registry is done with its initial scan, the list of placeable classes has been updated. Loaded 0 collections in 0.000525 seconds Scanning file cache for directory 'C:/Users/vvict/Documents/Unreal Projects/Alpha Project/Saved/Collections/' took 0.00s Scanning file cache for directory 'C:/Users/vvict/Documents/Unreal Projects/Alpha Project/Content/Developers/vvict/Collections/' took 0.00s Scanning file cache for directory 'C:/Users/vvict/Documents/Unreal Projects/Alpha Project/Content/Collections/' took 0.00s Fixed up redirectors for 0 collections in 0.000000 seconds (updated 0 objects) Asset registry cache written as 0.0 MiB to C:/Users/vvict/Documents/Unreal Projects/Alpha Project/Intermediate/CachedAssetRegistry_*.bin FULL COOK: Neither -legacyiterative nor -cookincremental were specified. Deleting previously cooked packages for platform Windows and recooking all packages discovered in the current cook. Sandbox cleanup took 0.052 seconds for platforms Windows Compiling global changed shaders for platform 'Windows' Compiling shader autogen file: C:/Users/vvict/Documents/Unreal Projects/Alpha Project/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush Autogen file is unchanged, skipping write. Shader Library 'Global' (PCD3D_SM6-PCD3D_SM6) Stats: ================= Assets: 1, Unique Shadermaps: 440 (44000.00%) Total Shaders: 8022, Unique Shaders: 8022 (100.00%) Total Shader Size: 92.15mb, Unique Shaders Size: 92.15mb (100.00%) === Extended info: Minimum number of shaders in shadermap: 1 Median number of shaders in shadermap: 4 Maximum number of shaders in shadermap: 530 Number of shadermaps referencing top 10 most shared shaders: 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 Unique shaders itemization (sorted by compressed size): SF_Compute: 5964 shaders (74.35%), compressed size: 71.07 MB (12.20 KB avg per shader), uncompressed size: 93.44 MB (16.04 KB avg per shader) SF_Pixel: 1926 shaders (24.01%), compressed size: 20.74 MB (11.03 KB avg per shader), uncompressed size: 27.29 MB (14.51 KB avg per shader) SF_Vertex: 128 shaders (1.60%), compressed size: 0.34 MB (2.69 KB avg per shader), uncompressed size: 0.42 MB (3.34 KB avg per shader) SF_Geometry: 3 shaders (0.04%), compressed size: 0.01 MB (2.15 KB avg per shader), uncompressed size: 0.01 MB (3.31 KB avg per shader) SF_WorkGraphComputeNode: 1 shaders (0.01%), compressed size: 0.00 MB (2.75 KB avg per shader), uncompressed size: 0.00 MB (3.35 KB avg per shader) Textual dump saved to 'C:/Users/vvict/Documents/Unreal Projects/Alpha Project/Saved/Shaders/PCD3D_SM6-PCD3D_SM6/ShaderDebug-Global-PCD3D_SM6-PCD3D_SM6/Dump.txt' ================= Shader Library 'Global' (PCD3D_SM5-PCD3D_SM5) Stats: ================= Assets: 1, Unique Shadermaps: 340 (34000.00%) Total Shaders: 4118, Unique Shaders: 4106 (99.71%) Total Shader Size: 12.47mb, Unique Shaders Size: 12.47mb (99.96%) === Extended info: Minimum number of shaders in shadermap: 1 Median number of shaders in shadermap: 3 Maximum number of shaders in shadermap: 303 Number of shadermaps referencing top 10 most shared shaders: 3, 3, 2, 2, 2, 2, 2, 2, 2, 2 Unique shaders itemization (sorted by compressed size): SF_Pixel: 1686 shaders (41.06%), compressed size: 6.42 MB (3.90 KB avg per shader), uncompressed size: 31.07 MB (18.87 KB avg per shader) SF_Compute: 2314 shaders (56.36%), compressed size: 5.98 MB (2.65 KB avg per shader), uncompressed size: 23.36 MB (10.34 KB avg per shader) SF_Vertex: 104 shaders (2.53%), compressed size: 0.06 MB (0.60 KB avg per shader), uncompressed size: 0.13 MB (1.29 KB avg per shader) SF_Geometry: 2 shaders (0.05%), compressed size: 0.00 MB (0.49 KB avg per shader), uncompressed size: 0.00 MB (1.55 KB avg per shader) Textual dump saved to 'C:/Users/vvict/Documents/Unreal Projects/Alpha Project/Saved/Shaders/PCD3D_SM5-PCD3D_SM5/ShaderDebug-Global-PCD3D_SM5-PCD3D_SM5/Dump.txt' ================= Discovering localized assets for cultures: en Found 0 localized assets Cooked packages 0 Packages Remain 388 Total 388 Cook Diagnostics: OpenFileHandles=224, VirtualMemory=1765MiB, VirtualMemoryAvailable=53659MiB Failed to find string table entry for '/Game/_Core/TextTable/ST_MenuSettings.ST_MenuSettings' 'General_Colorblind'. Did you forget to add a string table redirector? Failed to find string table entry for '/Game/_Core/TextTable/ST_MenuSettings.ST_MenuSettings' 'General_Language'. Did you forget to add a string table redirector? Failed to find string table entry for '/Game/_Core/TextTable/ST_MenuSettings.ST_MenuSettings' 'General_Notifications'. Did you forget to add a string table redirector? Failed to find string table entry for '/Game/_Core/TextTable/ST_MenuSettings.ST_MenuSettings' 'General_SubTitles'. Did you forget to add a string table redirector? Failed to find string table entry for '/Game/_Core/TextTable/ST_MenuSettings.ST_MenuSettings' 'General_Tooltips'. Did you forget to add a string table redirector? Failed to find string table entry for '/Game/_Core/TextTable/ST_MenuSettings.ST_MenuSettings' 'General_Tutorial'. Did you forget to add a string table redirector? Failed to find string table entry for '/Game/_Core/TextTable/ST_MenuSettings.ST_MenuSettings' 'General_UISize'. Did you forget to add a string table redirector? Failed to find string table entry for '/Game/_Core/TextTable/ST_Menu.ST_Menu' 'LeaveGame'. Did you forget to add a string table redirector? Failed to find string table entry for '/Game/_Core/TextTable/ST_Menu.ST_Menu' 'LoadGame'. Did you forget to add a string table redirector? Failed to find string table entry for '/Game/_Core/TextTable/ST_Menu.ST_Menu' 'Settings'. Did you forget to add a string table redirector? Conditionally flushing loading for linker(s) (/Game/_Core/Blueprints/Widgets/WBP_SettingsMenu) Conditionally flushing loading for linker(s) (/Game/_Core/Blueprints/Widgets/WBP_MainMenu) Not creating Chaos Debug Draw Scene for world L_MainMenu Conditionally flushing loading for linker(s) (/Game/Maps/Levels/L_MainMenu) Conditionally flushing loading for linker(s) (/Engine/EngineSounds/Submixes/MasterEQSubmixDefault) Conditionally flushing loading for linker(s) (/Engine/EngineSounds/Submixes/MasterSubmixDefault) Conditionally flushing loading for linker(s) (/Engine/EngineSounds/Submixes/MasterReverbSubmixDefault) Conditionally flushing loading for linker(s) (/InterchangeAssets/gltf/MaterialInstances/MI_Sheen_Blend) Conditionally flushing loading for linker(s) (/InterchangeAssets/gltf/MaterialInstances/MI_Sheen_Mask) Garbage collection triggered (Soft). Triggered by conditions: CookSettings.SoftGCTimeTrigger: Periodic triggering of SoftGC: No duration data. Failed to find string table entry for '/Game/_Core/TextTable/ST_Language.ST_Language' 'LanguageChangeMessage'. Did you forget to add a string table redirector? Failed to find string table entry for '/Game/_Core/TextTable/ST_Language.ST_Language' 'ButtonNo'. Did you forget to add a string table redirector? Failed to find string table entry for '/Game/_Core/TextTable/ST_Language.ST_Language' 'ButtonYes'. Did you forget to add a string table redirector? Failed to find string table entry for '/Game/_Core/TextTable/ST_Language.ST_Language' 'LanguageChangeTitle'. Did you forget to add a string table redirector? GarbageCollection... (Periodic GC) Compacting FUObjectHashTables data took 0.38ms Not creating Chaos Debug Draw Scene for world Entry DG_LinearBlendSkin_Morph_Cloth_LinearBlendSkin_Morph_Cloth_OptimusNode_ComputeKernel_1: Loaded PCD3D_SM6 shaders from DDC. DG_LinearBlendSkin_Morph_Cloth_LinearBlendSkin_Morph_Cloth_OptimusNode_ComputeKernel_1: Loaded PCD3D_SM5 shaders from DDC. DG_LinearBlendSkin_Morph_Cloth_RecomputeNormals_LinearBlendSkin_Morph_Cloth_PositionOnly_OptimusNode_ComputeKernel_1: Loaded PCD3D_SM6 shaders from DDC. DG_LinearBlendSkin_Morph_Cloth_RecomputeNormals_LinearBlendSkin_Morph_Cloth_PositionOnly_OptimusNode_ComputeKernel_1: Loaded PCD3D_SM5 shaders from DDC. DG_LinearBlendSkin_Morph_Cloth_RecomputeNormals_ComputeNormalsTangents_OptimusNode_CustomComputeKernel_0: Loaded PCD3D_SM6 shaders from DDC. DG_LinearBlendSkin_Morph_Cloth_RecomputeNormals_ComputeNormalsTangents_OptimusNode_CustomComputeKernel_0: Loaded PCD3D_SM5 shaders from DDC. Cooked packages 272 Packages Remain 181 Total 453 Oodle Texture loading DLL: oo2tex_win64_2.9.11.dll Oodle Texture loading DLL: oo2tex_win64_2.9.12.dll Cooked packages 453 Packages Remain 0 Total 453 Cook Diagnostics: OpenFileHandles=3530, VirtualMemory=2109MiB, VirtualMemoryAvailable=53206MiB Finishing up... Saving asset registry v21. Generated development asset registry C:/Users/vvict/Documents/Unreal Projects/Alpha Project/Saved/Cooked/Windows/AlphaProject/Metadata/DevelopmentAssetRegistry.bin num assets 461, size is 374.99kb, XxHash64[LE] = 0x3BB89D5D75ED9812, waited on hash 0.00 seconds Generated asset registry num assets 454, size is 156.22kb Shader Library 'AlphaProject' (PCD3D_SM6-PCD3D_SM6) Stats: ================= Assets: 96, Unique Shadermaps: 95 (98.96%) Total Shaders: 2493, Unique Shaders: 1793 (71.92%) Total Shader Size: 19.10mb, Unique Shaders Size: 14.67mb (76.84%) === Extended info: Minimum number of shaders in shadermap: 1 Median number of shaders in shadermap: 12 Maximum number of shaders in shadermap: 775 Number of shadermaps referencing top 10 most shared shaders: 26, 26, 18, 17, 17, 17, 17, 16, 16, 14 Unique shaders itemization (sorted by compressed size): SF_Pixel: 771 shaders (43.00%), compressed size: 5.18 MB (6.89 KB avg per shader), uncompressed size: 6.72 MB (8.92 KB avg per shader) SF_Compute: 430 shaders (23.98%), compressed size: 5.17 MB (12.30 KB avg per shader), uncompressed size: 6.96 MB (16.57 KB avg per shader) SF_Vertex: 487 shaders (27.16%), compressed size: 3.43 MB (7.20 KB avg per shader), uncompressed size: 4.51 MB (9.48 KB avg per shader) SF_Mesh: 105 shaders (5.86%), compressed size: 0.90 MB (8.75 KB avg per shader), uncompressed size: 1.07 MB (10.44 KB avg per shader) Textual dump saved to 'C:/Users/vvict/Documents/Unreal Projects/Alpha Project/Saved/Shaders/PCD3D_SM6-PCD3D_SM6/ShaderDebug-AlphaProject-PCD3D_SM6-PCD3D_SM6/Dump.txt' ================= Shader Library 'AlphaProject' (PCD3D_SM5-PCD3D_SM5) Stats: ================= Assets: 96, Unique Shadermaps: 94 (97.92%) Total Shaders: 1563, Unique Shaders: 1024 (65.52%) Total Shader Size: 3.52mb, Unique Shaders Size: 2.40mb (68.04%) === Extended info: Minimum number of shaders in shadermap: 1 Median number of shaders in shadermap: 8 Maximum number of shaders in shadermap: 355 Number of shadermaps referencing top 10 most shared shaders: 18, 17, 16, 16, 16, 16, 15, 15, 14, 10 Unique shaders itemization (sorted by compressed size): SF_Pixel: 515 shaders (50.29%), compressed size: 1.16 MB (2.31 KB avg per shader), uncompressed size: 4.18 MB (8.32 KB avg per shader) SF_Vertex: 364 shaders (35.55%), compressed size: 0.94 MB (2.64 KB avg per shader), uncompressed size: 2.92 MB (8.20 KB avg per shader) SF_Compute: 145 shaders (14.16%), compressed size: 0.30 MB (2.09 KB avg per shader), uncompressed size: 1.10 MB (7.79 KB avg per shader) Textual dump saved to 'C:/Users/vvict/Documents/Unreal Projects/Alpha Project/Saved/Shaders/PCD3D_SM5-PCD3D_SM5/ShaderDebug-AlphaProject-PCD3D_SM5-PCD3D_SM5/Dump.txt' ================= Dependent plugin "SteamShared" referenced by "EOS Shared" wasn't found in enabled plugins list when creating cook metadata file... skipping Finalize package store(s)... Cook by the book total time in tick 2.543192s total time 5.298244 Peak Used virtual 2232 MiB Peak Used physical 2035 MiB Packages Cooked: 446, Packages Incrementally Skipped: 0, Packages Skipped by Platform: 7, Total Packages: 453 Hierarchy Timer Information: Root: 0.000s (0) CleanSandbox: 0.052s (1) CollectFilesToCook: 0.003s (1) CookModificationDelegate: 0.000s (1) GenerateLongPackageName: 0.001s (1) TickMainCookLoop: 2.543s (2) PumpPollables: 0.000s (2) PumpRequests: 0.016s (15) LoadPackageForCooking: 0.704s (3551) ValidateSourcePackage: 0.000s (453) PostLoadPackageFixup: 0.000s (2) SavingPackages: 1.703s (54) PollPendingCookedPlatformDatas: 0.049s (1743) PrepareSave: 0.061s (1335) PrecachePlatformDataForNextPackage: 0.469s (451) PrepareSave: 0.469s (573) SaveCookedPackage: 1.052s (453) GEditorSavePackage: 1.033s (453) VerifyCanCookPackage: 0.001s (446) ClearAllCachedCookedPlatformData: 0.005s (453) WaitForAsync: 0.049s (2278) CookByTheBookFinished: 0.174s (1) SavingCurrentIniSettings: 0.037s (1) ProcessingAccessedStrings: 0.005s (1) ChunkGeneration: 0.008s (1) CalculateReferencedSet: 0.000s (1) FinishPopulateShaderLibrary: 0.000s (1) GeneratorPreSave: 0.000s (1) BuildChunkManifest: 0.013s (1) FixupPackageDependenciesForChunks: 0.004s (1) SaveManifests: 0.000s (1) SaveAssetRegistry: 0.015s (1) WriteCookerOpenOrder: 0.012s (1) WriteCookMetadata: 0.001s (1) WriteReferencedSet: 0.001s (1) FinalizePackageStore: 0.001s (1) Wrote shader compile stats to file 'C:/Users/vvict/Documents/Unreal Projects/Alpha Project/Saved/MaterialStats/Stats-2025.07.20-01.34.34.csv'. Misc Cook Stats =============== Niagara NiagaraScriptTranslationCount=0 NiagaraCpuScriptCompileCount=0 NiagaraCpuScriptDdcCacheHitCount=0 NiagaraCpuScriptDdcCacheMissCount=0 NiagaraGpuScriptCompileCount=0 NiagaraGpuScriptDdcCacheHitCount=0 NiagaraGpuScriptDdcCacheMissCount=0 NiagaraSystemWaitForCompilationCompleteTime=0.000000 NiagaraShader.Misc ShadersCompiled=0 ComputeKernelShader.Misc ShadersCompiled=0 ShaderCompiler BlockingTimeSec=0.000065 AsyncCompileTimeSec=0.000000 GlobalBeginCompileShaderTimeSec=0.000000 GlobalBeginCompileShaderCalls=0 ProcessAsyncResultsTimeSec=0.000067 GlobalShader.Misc ShadersCompiled=0 Material FinishCacheShadersSec=0.099262 Package.Load NumRequestedLoads=3239 NumPackagesLoaded=3315 NumInlineLoads=76 LoadPackageTimeSec=0.816835 Package.Save NumPackagesIncrementallySkipped=0 NumPackagesSaved=453 SavePackageTimeSec=1.026254 TagPackageExportsPresaveTimeSec=0.000000 TagPackageExportsTimeSec=0.000000 FullyLoadLoadersTimeSec=0.000000 ResetLoadersTimeSec=0.000000 TagPackageExportsGetObjectsWithOuter=0.000000 TagPackageExportsGetObjectsWithMarks=0.000000 SerializeImportsTimeSec=0.000000 SortExportsSeekfreeInnerTimeSec=0.000000 SerializeExportsTimeSec=0.000000 SerializeBulkDataTimeSec=0.001525 AsyncWriteTimeSec=0.000000 MBWritten=0.000000 CookOnTheFlyServer PeakRequestQueueSize=451 PeakLoadQueueSize=56 PeakSaveQueueSize=76 Package.DifferentPackagesSizeMBPerAsset Package.NumberOfDifferencesInPackagesPerAsset Package.PackageDifferencesSizeMBPerAsset Package.DiffTotal NumberOfDifferentPackages=0 DifferentPackagesSizeMB=0.000000 NumberOfDifferencesInPackages=0 PackageDifferencesSizeMB=0.000000 UnversionedProperties SavedStructs=0 SavedMB=0 EquivalentTaggedMB=0 CompressionRatio=-nan(ind) BitfieldWasteKB=0 Cook Profile ============ 0.CookWallTimeSec=8.653497 0. 0.StartupWallTimeSec=3.153861 0. 1.StartCookByTheBookTimeSec=2.768180 0. 1. 0.BlockOnAssetRegistryTimeSec=0.358657 0. 1. 1.GameCookModificationDelegateTimeSec=0.000036 0. 2.TickCookOnTheSideTimeSec=0.235795 0. 2. 0.TickCookOnTheSideLoadPackagesTimeSec=0.704667 0. 2. 1.TickCookOnTheSideSaveCookedPackageTimeSec=1.052472 0. 2. 1. 0.TickCookOnTheSideResolveRedirectorsTimeSec=0.000000 0. 2. 2.TickCookOnTheSidePrepareSaveTimeSec=0.529947 0. 3.TickLoopGCTimeSec=0.011336 0. 4.TickLoopRecompileShaderRequestsTimeSec=0.000000 0. 5.TickLoopShaderProcessAsyncResultsTimeSec=0.000004 0. 6.TickLoopProcessDeferredCommandsTimeSec=0.000001 0. 7.TickLoopTickCommandletStatsTimeSec=0.000000 0. 8.TickLoopFlushRenderingCommandsTimeSec=0.000057 0. 9.ShaderFlushTimeSec=0.000000 0. 10.ValidationTimeSec=0.000061 1.CookParameters= 1. 0.TargetPlatforms=Windows 1. 1.CookProject=AlphaProject 1. 2.CookCultures= 1. 3.IsCookAll=false 1. 4.IsCookOnTheFly=false 1. 5.IsIterativeCook=false 1. 6.IsUnversioned=true 1. 7.CookLabel= 1. 8.IsFastCook=false DDC Summary Stats ================= BackEnd =InstalledDerivedDataBackendGraph HasLocalCache = true HasSharedCache = false HasCloudCache = false HasZenCache = true TotalGetHits = 4662 TotalGetMisses = 1 TotalGets = 4663 TotalGetHitPct = 0.999786 GetMissPct = 0.000214 TotalPutHits = 1 TotalPutMisses = 0 TotalPuts = 1 TotalPutHitPct = 1.000000 PutMissPct = 0.000000 LocalGetHits = 3420 LocalGetMisses = 1 LocalGetTotal = 3421 LocalGetHitPct = 0.999708 SharedGetHits = 0 SharedGetTotal = 0 SharedGetHitPct = 0.000000 ZenLocalGetHits = 3420 ZenLocalGetTotal= 3421 ZenLocalGetHitPct= 0.999708 ZenRemoteGetHits= 0 ZenRemoteGetTotal= 0 ZenRemoteGetHitPct= 0.000000 CloudGetHits = 0 CloudGetTotal = 0 CloudGetHitPct = 0.000000 LocalLatency = 0.051202 LocalReadSpeed = 54.746694 LocalWriteSpeed = 4.989366 SharedLatency = 0.000000 SharedReadSpeed = 0.000000 SharedWriteSpeed= 0.000000 CloudLatency = 0.000000 CloudReadSpeed = 0.000000 CloudWriteSpeed = 0.000000 DDC Resource Stats ======================================================================================================= Asset Type Total Time (Sec) GameThread Time (Sec) Assets Built MB Processed ---------------------------------- ---------------- --------------------- ------------ ------------ GlobalShader 0.14 0.14 0 104.22 Texture 0.09 0.00 0 10.61 BulkDataList 0.03 0.00 0 0.58 MaterialShader 0.01 0.10 0 23.75 StaticMesh 0.00 0.00 0 0.99 DistanceField 0.00 0.00 0 0.27 NavCollision 0.00 0.00 0 0.04 CardRepresentation 0.00 0.00 0 0.02 GeometryCollection 0.00 0.00 1 0.00 STREAMEDAUDIO 0.00 0.00 0 0.33 CKERSM 0.00 0.00 0 0.32 BodySetup 0.00 0.00 0 0.31 Audio 0.00 0.00 0 0.32 BulkDataPayloadId 0.00 0.00 0 0.00 Package Accesses (221 referencing packages with a total of 1719 unique accesses) Config Accesses (283 referencing packages with a total of 1832 unique accesses). 3159 unique accesses that were not associated with a package. Done! Took 0.000473s to verify the EDL loading graph. Engine exit requested (reason: Commandlet CookCommandlet_0 finished execution (result 0)) Warning/Error Summary (Unique only) ----------------------------------- LogStringTable: Warning: Failed to find string table entry for '/Game/_Core/TextTable/ST_MenuSettings.ST_MenuSettings' 'General_Colorblind'. Did you forget to add a string table redirector? LogStringTable: Warning: Failed to find string table entry for '/Game/_Core/TextTable/ST_MenuSettings.ST_MenuSettings' 'General_Language'. Did you forget to add a string table redirector? LogStringTable: Warning: Failed to find string table entry for '/Game/_Core/TextTable/ST_MenuSettings.ST_MenuSettings' 'General_Notifications'. Did you forget to add a string table redirector? LogStringTable: Warning: Failed to find string table entry for '/Game/_Core/TextTable/ST_MenuSettings.ST_MenuSettings' 'General_SubTitles'. Did you forget to add a string table redirector? LogStringTable: Warning: Failed to find string table entry for '/Game/_Core/TextTable/ST_MenuSettings.ST_MenuSettings' 'General_Tooltips'. Did you forget to add a string table redirector? LogStringTable: Warning: Failed to find string table entry for '/Game/_Core/TextTable/ST_MenuSettings.ST_MenuSettings' 'General_Tutorial'. Did you forget to add a string table redirector? LogStringTable: Warning: Failed to find string table entry for '/Game/_Core/TextTable/ST_MenuSettings.ST_MenuSettings' 'General_UISize'. Did you forget to add a string table redirector? LogStringTable: Warning: Failed to find string table entry for '/Game/_Core/TextTable/ST_Menu.ST_Menu' 'LeaveGame'. Did you forget to add a string table redirector? LogStringTable: Warning: Failed to find string table entry for '/Game/_Core/TextTable/ST_Menu.ST_Menu' 'LoadGame'. Did you forget to add a string table redirector? LogStringTable: Warning: Failed to find string table entry for '/Game/_Core/TextTable/ST_Menu.ST_Menu' 'Settings'. Did you forget to add a string table redirector? LogStringTable: Warning: Failed to find string table entry for '/Game/_Core/TextTable/ST_Language.ST_Language' 'LanguageChangeMessage'. Did you forget to add a string table redirector? LogStringTable: Warning: Failed to find string table entry for '/Game/_Core/TextTable/ST_Language.ST_Language' 'ButtonNo'. Did you forget to add a string table redirector? LogStringTable: Warning: Failed to find string table entry for '/Game/_Core/TextTable/ST_Language.ST_Language' 'ButtonYes'. Did you forget to add a string table redirector? LogStringTable: Warning: Failed to find string table entry for '/Game/_Core/TextTable/ST_Language.ST_Language' 'LanguageChangeTitle'. Did you forget to add a string table redirector? Success - 0 error(s), 14 warning(s) Execution of commandlet took: 5.50 seconds Engine exit requested (reason: EngineExit() was called; note: exit was already requested) Abandoning remaining async distance field tasks for shutdown Abandoning remaining async card representation tasks for shutdown UTedsSettingsEditorSubsystem::Deinitialize Shutting down StylusInput subsystem. LevelSequenceEditor subsystem deinitialized. Recording EnginePreExit events Ended StudioTelemetry Session